Conquer England with King Arthur: The Role-playing Wargame (Part 1)

For a concept o this game from European developer Neocore Games, we can mention the Total War series plus immersive elements. In the game, you will play the role of King Arthur, who is in charge of the throne inheritance after King Uther Pendragon has just died. At that time, the Excalibur was still in stone in the West Midlands. The strategy part of the game is played on a large map of Britannia, and when a battle takes place, the game switches to real-time strategy mode.

The player’s task is to delay the fight to fully unify Britannia, or to put it another way, to re-enact King Arthur’s most glorious victories. In battle, players will be able to control hero characters with magical abilities. They can call rain and wind, using supernatural powers to sweep enemies. Units fighting near heroes will gain morale, and this directly affects their combat performance. If the leadership of the army is taken down or arrested, the consequences for the whole are irreplaceable.

Victory Point points are available in each map. Their importance will be emphasized by the camera by passing through the opening phase of the battle. Players will have to occupy them by cornering troops for a short time. Each Victory Point gives the whole army some support: The long fences help your archers have more time to spread bullets to the enemy, a church will restore the soldiers standing nearby.

Assembly said that if you don’t want microphones to manage taxes and game battles, your army will be subject to 5% penalty points in Total War. Neocore is even more cruel in King Arthur, because a bit of your neglect will cause heavy losses, and the cost to rebuild the force is really exorbitant in this game. In fact, if you feel you have lost more than you can, go back to the battle and try another way, because the consequences of these losses will last – very long in the next steps.