KING ARTHUR 2 REVIEW (part 2)

Since you approach the story’s end, and the land gets increasingly tortured, large scars start to appear across these maps, thus making specific flying units that you, in the end, acquire invaluable.

The game sheds light on RPG elements, which is not equal to that the strategy here is light. No taxation is present to fiddle with, or there is no morale to worry about in these battles (the latter of which seems to have been cut at the genuinely last minute, since references are still present to it in the game). Also, the AI will not outfox hardcore strategy nuts, at minimum, at the ‘normal’ difficulty setting. That being said, in its place, players get one surprisingly sophisticated story, with several character arcs interweaving as well as more twists and turns compared to most games. Without desiring to spoil things excessively, the way the prologue manages to weave around the original story is rather amusing as well.

Unfortunately, regardless of a couple of patches since release, this game stays a little buggy. Dropping medium graphics from ultrahigh ones seemed to bring no difference to the framerate that is choppy, and the excellent autosave system does not make up for some crashes to desktop. There are some signs of it not getting properly tested: differences between the (indeed pretty good) voice acting as well as what the text shows on the screen, and several spelling mistakes. You will giggle at the frequent ‘cunstruction’ mentions, nor does wielding one ‘Blade of the Galdiator’ feel pretty as epic as maybe it should.

Plenty of that can probably get overlooked, particularly in the face of ample charms of King Arthur II. The rewarding storyline, sidequests as well as RPG stat-fiddling mean turning the map the color eventually feels like having some point to it.